Plus, the fact that you have to actually infiltrate the buildings in both instances are cool even if they weren't done as well as they could have.
You have a point about the Presidential Palace opening feeling gamey but the CIA beginning is really interesting - two different paths one that leads through a ventilation system and one up a pipe and into another section. Folks below have rightly pointed out the key ingredient of nostalgia in what makes up our fandom. In essence, despite the visual improvements present on the Microsoft platforms, I'm happy to confirm my childhood Splinter Cell version was indeed the superior one! Rather than viewing them as "trimmed down" to suit the less powerful machines, they strike me as more of a director's cut.Įdit: Please note this is entirely subjective and I'm not claiming to be the arbiter of the 'superior' version of Splinter Cell, I just meant for me personally.
Another instance is the extended opening to the CIA mission which seems rather weakly designed in how you're expected to reach the elevator. For instance, take the Presidential Palace mission in the GC/PS2 version, after a flashier new cutscene you immediately start on the palace grounds, whereas in the Xbox/PC version you have to navigate an utterly pointless and distinctly 'gamey' looking platforming section, scaling across conspicuously placed pipes and chunks of land before reaching the palace. However, upon finally replaying the game, this time on PC, I have to say that beyond the obviously superior graphics and performance, it seems a lot of what was cut/altered in the GC/PS2 re-releases were for the better. Having grown up with the Gamecube version of the original Splinter Cell, I was surprised to learn later on that the GC/PS2 ports had actually been chopped up and slimmed down from the Xbox and PC versions, much to my dismay.